com.annahid.libs.artenus.physics
Contains the physics simulation framework. Using the classes and interfaces in this package, you
can integrate 2-dimensional physics into the game.
Interface Summary
| Interface | Description |
|---|---|
| CollisionListener | Interface for classes that process physical collision events. |
| Shape | Interface for 2-dimensional physical shapes. |
Class Summary
| Class | Description |
|---|---|
| CircleShape | Represents a circular Shape that can be used for
physical simulation. |
| CollisionInfo | Contains information about a collision. |
| JointDescriptor | Superclass for all classes that describe joints in physical simulation. |
| PhysicalBody | Represents a physical body in physics simulation. |
| PhysicsSimulator | Performs physical simulation in the framework. |
| PolygonShape | Represents a Shape consisting of a convex polygon. |
| RectangleShape | Represents a rectangular Shape that can be used for
physical simulation. |
| RevoluteJointDescriptor | Provides an implementation of JointDescriptor
that describes a revolute joint. |
Enum Summary
| Enum | Description |
|---|---|
| PhysicalBody.Behavior | The Behavior specifies how a physical body is simulated. |