com.annahid.libs.artenus.physics
            
    PhysicalBody.Behavior
The Behavior specifies how a physical body is simulated. The default is DYNAMIC.    
public static final enum PhysicalBody.Behavior extends Enum<PhysicalBody.Behavior>
Enum Constant Summary
| Enum Constant and Description | 
|---|
| DYNAMICDefines a dynamic body. | 
| KINEMATICDefines a kinematic body. | 
| STATICDefines a static body. | 
Method Summary
| Modifier and Type | Method and Description | 
|---|---|
| public static PhysicalBody.Behavior | valueOf(String name) | 
| public static PhysicalBody.Behavior | values() | 
Methods inherited from java.lang.Enum
clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOfMethods inherited from java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitEnum Constant Detail
| DYNAMIC | 
|---|
| public static final DYNAMIC Defines a dynamic body. Dynamic bodies are normally simulated. | 
| KINEMATIC | 
|---|
| public static final KINEMATIC Defines a kinematic body. Kinematic bodies can be manually moved or
 rotated. But they cannot be moved by collisions or external forces. | 
| STATIC | 
|---|
| public static final STATIC Defines a static body. Static bodies do not move and are fixed at
 their place. Collisions dot alter their positions. |